Entertainment Computing(Reprint) Technologies and Application (IFIP Advances in Information and Communication Technology) by Ryohei Nakatsu, JunichiHoshino Paperback, 536 Pages, Published 2013 by Springer ISBN-13: 978-1-4757-5153-6, ISBN: 1-4757-5153-2
"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."
Entertainment computing technologies and applications : IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan by Ryohei Nakatsu, JunichiHoshino Hardcover, 556 Pages, Published 2003 by Springer ISBN-13: 978-1-4020-7360-1, ISBN: 1-4020-7360-7
"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."
"This scenario is derived from the analyses of typical chess variants based on the
game-related measures including a new metric proposed in this paper. 6.
Conclusion To explore the evolutionary changes of chess variants, we proposed
a measure of the game's entertaining impact. The measure is ... [6] D.B. Pritchard
(1994). The Encyclopedia of Chess Variants, Games & Puzzles Publications. UK."
Entertainment Computing – ICEC 2017(1st Edition) 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (Lecture Notes in Computer Science) by Nagisa Munekata, Itsuki Kunita, JunichiHoshino Paperback, 536 Pages, Published 2017 by Springer ISBN-13: 978-3-319-66714-0, ISBN: 3-319-66714-9
"This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions."
"The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties ..."
"Proceedings Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun
Han. 3.1 Evaluation of Students' Interests After the game play, children answered
the questionnaire about the game. Table 1 shows the question items and their
results. ... Squire, K., Klopfer, E.: Augmented reality simulations on handheld
computers. The Journal of the Learning Sciences 16(3), 371–413 (2007) 2.
Deguchi, A., Inagaki, S., Kusunoki, F., Yamaguchi, E ..."