"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."
"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."
"This publication brings together papers written by researchers and practitioners actively working in the field of Human-Computer Interaction from all over the world in academia and industry. INTERACT is one of the most authoritative international conferences Human-Computer Interaction (HCI). It includes major HCI areas such as: Novel Interface Devices, Interaction Design, Usability, Evaluation, Computer Supported Cooperative Works ..."
"I I These Lecture Notes are intended as an introduction to the theoretical formulation and computational aspects of the molecular energy transfer processes which take place in an increasingly sophisticated range of molecular scattering experiments. They are directed to chemistry graduate students and emphasize the quantum mechanical approach, with little or no attention to classical and semi classical treatments or to formal presentati ..."
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."
Entertainment Computing - ICEC 2006(2006th Edition) 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings (Lecture Notes in Computer ... Applications, incl. Internet/Web, and HCI) by MatthiasRauterberg, Marco Combetto, Richard Harper Paperback, 420 Pages, Published 2008 by Springer ISBN-13: 978-3-540-45259-1, ISBN: 3-540-45259-1
"Welcome to the proceedings of ICEC 2006 Firstly, we are pleased with the solid work of all the authors who contributed to ICEC 2006 by submitting their papers. ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled ..."
"Traditional methods are mostly based on skybox, thus failing to realistically
simulate the change of sky scene under different weathers and conditions. In this
paper, a new sky light model under different weathers for virtual environment is
proposed. We first analyze the atmosphere characters of sky scene, and
calculate the light path and light intensity into eyes through the atmosphere
considering atmospheric scattering and refrac ..."
Entertainment Computing - ICEC 2004 Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings (Lecture Notes in Computer Science) by MatthiasRauterberg Icec, MatthiasRauterberg Paperback, 648 Pages, Published 2004 by Springer Berlin Heidelberg ISBN-13: 978-3-540-22947-6, ISBN: 3-540-22947-7
"The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development ..."
Culture and Computing. Design Thinking and Cultural Computing 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II by MatthiasRauterberg Softcover, Published 2021 by Springer ISBN-13: 978-3-030-77430-1, ISBN: 3-030-77430-9
Culture and Computing. Interactive Cultural Heritage and Arts 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I by MatthiasRauterberg Softcover, Published 2021 by Springer ISBN-13: 978-3-030-77410-3, ISBN: 3-030-77410-4
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."
Entertainment Computing - ICEC 2004 Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings by MatthiasRauterberg Paperback, 648 Pages, Published 2014 by Springer ISBN-13: 978-3-662-16395-5, ISBN: 3-662-16395-0
Culture and Computing 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, . (Lecture Notes in Computer Science (12215)) by MatthiasRauterberg Paperback, 484 Pages, Published 2020 by Springer ISBN-13: 978-3-030-50266-9, ISBN: 3-030-50266-X
"The last of this ancient noble family was Friderich von Hirschhorn, the hereditary Prince of the Palatinate, who died in 1632 in the 52nd year of his age” [25] [translated by Monika Barget]. According to this text, the extinction of the ..."
Culture and Computing. Design Thinking and Cultural Computing 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II by MatthiasRauterberg 492 Pages, Published 2021 by Springer Nature ISBN-13: 978-3-030-77431-8, ISBN: 3-030-77431-7
"29(2) (2016). https://doi.org/10.2139/ssrn.2609777 77. Schmeltzer, R.: ...
Shrivastava, S., Sonpar, K., Pazzaglia, F.: Normal accident theory versus high
reliability theory: a resolution and call for an open systems view of accidents.
Hum. Relat."
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology."
"5th International Conference, Cambridge, UK, September 20-22, 2006,
Proceedings Matthias Rauterberg, Marco Combetto. 6. Entertainment systems •
Design of entertainment systems • Entertainment design toolkits • Authoring
systems 7. Theoretical aspects of entertainment • Sociology, psychology and
physiology for entertainment • Legal aspects of entertainment 8. Video game and
animation technologies • Video game hardware and software t ..."
Lecture Notes in Computer Science Ser.(1st Edition) Entertainment Computing - ICEC 2004 : Third International Conference, Eindhoven, the Netherlands, September 1-3, 2004, Proceedings 3166 by MatthiasRauterberg Digital, 617 Pages, Published 2005 by Springer ISBN-13: 978-3-540-28643-1, ISBN: 3-540-28643-8
"This book constitutes the refereed proceedings of the Third International Conference on Entertainment Computing, ICEC 2004, held in Eindhoven, The Netherlands in September 2004. The 27 revised full papers, 27 revised short papers, 18 revised poster papers, and 3 demo papers presented together with 3 keynote papers and 3 invited topic papers were carefully reviewed and selected from 114 submissions. The papers are organized in topical se ..."