Entertainment Computing(Reprint) Technologies and Application (IFIP Advances in Information and Communication Technology) by RyoheiNakatsu, Junichi Hoshino Paperback, 536 Pages, Published 2013 by Springer ISBN-13: 978-1-4757-5153-6, ISBN: 1-4757-5153-2
"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."
"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."
Entertainment computing technologies and applications : IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan by RyoheiNakatsu, Junichi Hoshino Hardcover, 556 Pages, Published 2003 by Springer ISBN-13: 978-1-4020-7360-1, ISBN: 1-4020-7360-7
"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."
"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."
"Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entert ..."
"This scenario is derived from the analyses of typical chess variants based on the
game-related measures including a new metric proposed in this paper. 6.
Conclusion To explore the evolutionary changes of chess variants, we proposed
a measure of the game's entertaining impact. The measure is ... [6] D.B. Pritchard
(1994). The Encyclopedia of Chess Variants, Games & Puzzles Publications. UK."
"Advances in Interactive New Media for Entertainment ComputingGebundenes BuchArt and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the de ..."
"I I These Lecture Notes are intended as an introduction to the theoretical formulation and computational aspects of the molecular energy transfer processes which take place in an increasingly sophisticated range of molecular scattering experiments. They are directed to chemistry graduate students and emphasize the quantum mechanical approach, with little or no attention to classical and semi classical treatments or to formal presentati ..."
"Traditional methods are mostly based on skybox, thus failing to realistically
simulate the change of sky scene under different weathers and conditions. In this
paper, a new sky light model under different weathers for virtual environment is
proposed. We first analyze the atmosphere characters of sky scene, and
calculate the light path and light intensity into eyes through the atmosphere
considering atmospheric scattering and refrac ..."
"Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21 23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present t ..."
Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, ... in Information and Communication Technology) by RyoheiNakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet, Kok Wai Wong Hardcover, 244 Pages, Published 2010 by Springer ISBN-13: 978-3-642-15213-9, ISBN: 3-642-15213-9
"Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers an ..."
"th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16-18, 2009. The Federation of International Robosoccer Association (FIRA - www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Rob ..."
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology."
"References Akiyama, H.: Chinese Rings Book, Shinkigensha (2003) (in
Japanese) Akiyama, H.: Picture and Shape Puzzles Book, Shinkigensha (2005) (
in Japanese) Caillois, R.: Les jeux et les hommes. Gallimard (1967) Danesi, M.:
The Liar Paradox and the Towers of Hanoi. Wiley, Chichester (2004) Higashida,
H.: Kyoto University Student, Higashida's Puzzles. Kadokawa Gakugei Publisher
(2010) (in Japanese) Inaba, N.: Puzzle Brain, Odysseus ..."
"1, is currently under construction in the authors' research group. However, in view
of the many runs needed for testing the proposed SAC behavior, simulations
were used rather than the real robot, for the work presented here. Another reason
for using simulations is that reconfiguringarobot is, of course, simpler in a
simulator than 2 In the literature, this problem has sometimes been referred to as
the next-best-view problem [3]. 3 ..."
"Table. of. Contents. Humanoid. Robotics. Time-Varying Affective Response for
Humanoid Robots ............... 1 Lilia Moshkina, Ronald C. Arkin, Jamee K. Lee, and
HyunRyong Jung The Co-simulation of Humanoid Robot Based on Solidworks,
ADAMS and Simulink ................... ................................. 10 Dalei Song, Lidan Zheng,
Li Wang, Weiwei Qi, and Yanli Li From RoboNova to HUBO: Platforms for Robot
Dance ............... 19 ..."
Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings by RyoheiNakatsu, Naoko Tosa, Fazel Naghdy Paperback, 256 Pages, Published 2011 by Springer ISBN-13: 978-3-642-15215-3, ISBN: 3-642-15215-5