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Entertainment Computing(Reprint)
Technologies and Application (IFIP Advances in Information and Communication Technology)
by Ryohei Nakatsu, Junichi Hoshino
Paperback, 536 Pages, Published 2013 by Springer
ISBN-13: 978-1-4757-5153-6, ISBN: 1-4757-5153-2

"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."






New Frontiers for Entertainment Computing(Reprint)
IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, ... in Information and Communication Technology)
by Paolo Ciancarini, Matthias Rauterberg, Ryohei Nakatsu, Marco Roccetti, ›Ryohei Nakatsu
Paperback, 138 Pages, Published 2010 by Springer
ISBN-13: 978-1-4419-3521-2, ISBN: 1-4419-3521-5

"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."






Entertainment computing
technologies and applications : IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan
by Ryohei Nakatsu, Junichi Hoshino
Hardcover, 556 Pages, Published 2003 by Springer
ISBN-13: 978-1-4020-7360-1, ISBN: 1-4020-7360-7

"This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong ..."






New Frontiers for Entertainment Computing
IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, ... in Information and Communication Technology)
by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
Hardcover, 138 Pages, Published 2008 by Springer
ISBN-13: 978-0-387-09700-8, ISBN: 0-387-09700-7

"This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; ..."






Art and Technology of Entertainment Computing and Communication(Reprint)
by Adrian David Cheok, Ryohei Nakatsu
Paperback, 320 Pages, Published 2016 by Springer
ISBN-13: 978-1-4471-7137-9, ISBN: 1-4471-7137-3

"Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entert ..."






Entertainment Computing
Technologies and Application
by Ryohei Nakatsu, Junichi Hoshino
536 Pages, Published 2013 by Springer
ISBN-13: 978-0-387-35660-0, ISBN: 0-387-35660-6

"This scenario is derived from the analyses of typical chess variants based on the game-related measures including a new metric proposed in this paper. 6. Conclusion To explore the evolutionary changes of chess variants, we proposed a measure of the game's entertaining impact. The measure is ... [6] D.B. Pritchard (1994). The Encyclopedia of Chess Variants, Games & Puzzles Publications. UK."






Art and Technology of Entertainment Computing and Communication
by Adrian David Cheok, Ryohei Nakatsu
Hardcover, 299 Pages, Published 2010 by Springer
ISBN-13: 978-1-84996-136-3, ISBN: 1-84996-136-0

"Advances in Interactive New Media for Entertainment ComputingGebundenes BuchArt and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the de ..."






Proceedings of the 10th ACM Symposium on Virtual Reality Software and Technology, October 1 - 3, 2003, Osaka, Japan
by Fumio Kishino, Ryohei Nakatsu, Acm Digital Library
244 Pages, Published 2003
ISBN-13: 978-1-58113-569-5, ISBN: 1-58113-569-6






The transfer of molecular energies by collision
Recent quantum treatments (Lecture notes in chemistry ; 11)
by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti, Franco A. Gianturco
327 Pages, Published 1979 by Springer-Verlag
ISBN-13: 978-0-387-09701-5, ISBN: 0-387-09701-5

"I I These Lecture Notes are intended as an introduction to the theoretical formulation and computational aspects of the molecular energy transfer processes which take place in an increasingly sophisticated range of molecular scattering experiments. They are directed to chemistry graduate students and emphasize the quantum mechanical approach, with little or no attention to classical and semi­ classical treatments or to formal presentati ..."






Entertainment Computing - ICEC 2007
6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings (Lecture Notes in Computer ... Applications, incl. Internet/Web, and HCI)
by Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu, C. Hartsuijker, ›Ryohei Nakatsu
Paperback, 480 Pages, Published 2007 by Springer
ISBN-13: 978-3-540-74872-4, ISBN: 3-540-74872-5

"Traditional methods are mostly based on skybox, thus failing to realistically simulate the change of sky scene under different weathers and conditions. In this paper, a new sky light model under different weathers for virtual environment is proposed. We first analyze the atmosphere characters of sky scene, and calculate the light path and light intensity into eyes through the atmosphere considering atmospheric scattering and refrac ..."






IFIP Advances in Information and Communication Technology
Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held As Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings 333
by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
Paperback, 256 Pages, Published 2010 by Springer
ISBN-13: 978-3-642-42315-4, ISBN: 3-642-42315-9

"Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21 23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present t ..."






Cultural Computing
Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, ... in Information and Communication Technology)
by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet, Kok Wai Wong
Hardcover, 244 Pages, Published 2010 by Springer
ISBN-13: 978-3-642-15213-9, ISBN: 3-642-15213-9

"Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers an ..."






Progress in Robotics
FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings (Communications in Computer and Information Science)
by Prahlad Vadakkepat, Norbert Jesse, Sadasivan Puthusserypady, Ulf Witkowski, Joaquin Sitte, Jong-Hwan Kim, Shuzhi Sam Ge, Ryohei Nakatsu, Abdullah Al Mamun, Ulrich Rückert, Thomas Braunl, Jacky Baltes, David Ahlgren, John Anderson, Ching-Chang Wong, Abdullah Al Manum, Associate Professor John Anderson, Sadasivan Puthusserypady K.
Paperback, 392 Pages, Published 2009 by Springer
ISBN-13: 978-3-642-03985-0, ISBN: 3-642-03985-5

"th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16-18, 2009. The Federation of International Robosoccer Association (FIRA - www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Rob ..."






Handbook of Digital Games and Entertainment Technologies(1st Edition)
by Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
Hardcover, 1,362 Pages, Published 2016 by Springer
ISBN-13: 978-981-4560-49-8, ISBN: 981-4560-49-9

"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."






Handbook of Digital Games and Entertainment Technologies(1st Edition)
by Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
Hardcover, 1,362 Pages, Published 2016 by Springer
ISBN-13: 978-981-4560-51-1, ISBN: 981-4560-51-0

"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field cove ..."






Handbook of Digital Games and Entertainment Technologies
by Ryohei Nakatsu, Matthias Rauterberg
1,200 Pages, Published 2016 by Springer
ISBN-13: 978-981-4560-52-8, ISBN: 981-4560-52-9

"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology."






IFIP Advances in Information and Communication Technology Ser.
Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010 Held as Part of WCC 2010 Brisbane, Australia September 2010 Proceedings 333
by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
244 Pages, Published 2010 by Springer
ISBN-13: 978-3-642-15214-6, ISBN: 3-642-15214-7

"References Akiyama, H.: Chinese Rings Book, Shinkigensha (2003) (in Japanese) Akiyama, H.: Picture and Shape Puzzles Book, Shinkigensha (2005) ( in Japanese) Caillois, R.: Les jeux et les hommes. Gallimard (1967) Danesi, M.: The Liar Paradox and the Towers of Hanoi. Wiley, Chichester (2004) Higashida, H.: Kyoto University Student, Higashida's Puzzles. Kadokawa Gakugei Publisher (2010) (in Japanese) Inaba, N.: Puzzle Brain, Odysseus ..."






Lecture Notes in Computer Science
Advances in Robotics : FIRA RoboWorld Congress 2009, Incheon, Korea, August 2009, Proceedings 5744
by Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Braunl, Jacky Baltes, John Anderson, Ching-Chang Wong, David Ahlgren
322 Pages, Published 2009 by Springer
ISBN-13: 978-3-642-03983-6, ISBN: 3-642-03983-9

"1, is currently under construction in the authors' research group. However, in view of the many runs needed for testing the proposed SAC behavior, simulations were used rather than the real robot, for the work presented here. Another reason for using simulations is that reconfiguringarobot is, of course, simpler in a simulator than 2 In the literature, this problem has sometimes been referred to as the next-best-view problem [3]. 3 ..."






Communications in Computer and Information Science Ser.
Progress in Robotics : Proceedings, FIRA RoboWorld Congress 2009, Incheon, Korea, August 16 - 20 2009 44
by Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Braunl, Jacky Baltes, John Anderson, Ching-Chang Wong, David Ahlgren
392 Pages, Published 2009 by Springer Science & Business Media
ISBN-13: 978-3-642-03986-7, ISBN: 3-642-03986-3

"Table. of. Contents. Humanoid. Robotics. Time-Varying Affective Response for Humanoid Robots ............... 1 Lilia Moshkina, Ronald C. Arkin, Jamee K. Lee, and HyunRyong Jung The Co-simulation of Humanoid Robot Based on Solidworks, ADAMS and Simulink ................... ................................. 10 Dalei Song, Lidan Zheng, Li Wang, Weiwei Qi, and Yanli Li From RoboNova to HUBO: Platforms for Robot Dance ............... 19 ..."






Cultural Computing
Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy
Paperback, 256 Pages, Published 2011 by Springer
ISBN-13: 978-3-642-15215-3, ISBN: 3-642-15215-5



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